As promised, I have a pic of the work I've done on Thagrosh so far:
Boy, this guy is a real pain - his arms are covered in straps, so I had to paint the blue around them before going over them in brown. I've got most of his upper half finished, and just started some work below his waist. Sadly I probably won't be able to finish this month - I'm out of town for Christmas next week. Don't worry though - I've been playing several games and am working on writing up the battle reports, and I'll post them while I'm away.
This is my story about starting up my first Hordes army: the Legion of Everblight. Join me as I bring Everblight's wrath down on Western Immoren!
Sunday, December 19, 2010
Wednesday, December 15, 2010
Lylyth Painted
I would like to present my first painted Warlock: Lylyth, Herald of Everblight!
Since in the fluff she's the leader of the Striders, I thought I would give her a similar paint scheme with the gold cloak (which unfortunately isn't coming out in the pictures). I've actually had her mostly done for about 2 weeks now, but I finally got around to doing her bow. I'm pretty happy with how she came out - when I first started, I was concerned about painting Warlocks, since they are such central models and you can't hide imperfections in the group. She turned out pretty well, and I'm glad I could try out the scheme on the Striders before using it on her.
Sorry for the lack of posting in the last week, work has been a bit busy. However, I do have a bit of a teaser: I'm currently working on painting Epic Thagrosh! He's not really in state where I feel comfortable posting a picture, but I'll try to get in a little more work and post a pic of how its going this weekend!
Since in the fluff she's the leader of the Striders, I thought I would give her a similar paint scheme with the gold cloak (which unfortunately isn't coming out in the pictures). I've actually had her mostly done for about 2 weeks now, but I finally got around to doing her bow. I'm pretty happy with how she came out - when I first started, I was concerned about painting Warlocks, since they are such central models and you can't hide imperfections in the group. She turned out pretty well, and I'm glad I could try out the scheme on the Striders before using it on her.
Sorry for the lack of posting in the last week, work has been a bit busy. However, I do have a bit of a teaser: I'm currently working on painting Epic Thagrosh! He's not really in state where I feel comfortable posting a picture, but I'll try to get in a little more work and post a pic of how its going this weekend!
Thursday, December 9, 2010
Battle Report: Rhyas vs. Borka
Seeing how I've been having some success with Lylyth lately, I decided it's a good time to try out my other 5-fury caster: Rhyas. I've read a lot about her being the weakest legion caster and though my current models don't support her well at all, she's a ninja, an thus too cool for me not to buy. This was my list:
Rhyas, Sigil of Everblight
Carnivean
Seraph
3 Shredders
Max Warmongers
Striders
Forsaken
My opponent was actually the store's press ganger, trying out a new list with his trolls:
Borka Kegslayer
Earthborn Dire Troll
Dire Troll Mauler
Max Trollkin Champions w/ Skaldi Bonehammer
Trollkin Champion Hero
Fell Caller Hero
Trollkin Skinner
Immediately I knew this would be trouble - the one synergy I have is the Carnivean throwing a beast at the warlock on feat turn, teleporting in, and chomping the caster. One problem: Borka can't be knocked down while his keg bearer is alive! Still, facing so few models, I'm feeling good about my chances. My opponent wins the roll off and decides to go second.
Legion Deployment
The terrain is an odd mirror, with forests to both our rights and hills to both our lefts, just out of the deployment zones. In the center is a large hill with a battered mausoleum, which we decided was difficult terrain and cover. I deployed my Warmongers in the middle, with my beasts. The Forsaken, and Rhyas to their right. One shredder was deployed to the left of the Warmongers; the other two to the right of my heavies.
Troll Deployment
His formation mirrored mine, with the Champions in the middle and the Dire Trolls and Borka to their right.
Legion Advance Deployment
My striders deploy up the far right edge of the board - I'm hoping to outflank the champions and get a few shots at them.
Troll Advance Deploy
Once again he mirrors me, putting the Skinner as far up as he can on the left of my army. I assume he's going to try to get around to my beasts when they move to engage.
Legion Turn 1
My Carnivean runs full out into the forest. Rhyas casts Occultation on the Seraph, then move up into the edge of the forest to put Rapport on the Carnivean (at this point I discover my opponent has no ranged attacks, but it's not that important). The Seraph runs towards the center of the board, and the Warmongers run up to get between the Skinner and the Seraph, staying at the base of the center hill. The Forsaken runs up behind the Seraph, and two of the Shredders run up while one walks up into the space between the forest and the hill. The Striders run as far as they can down the right flank, hoping to get into good position.
Trolls Turn 1
The beasts and champions all run up, 4 champions forming a shield wall in front protecting Skaldi (shieldwalling with the last champion) and the fell caller. The dire trolls end behind the ruins, and are soon joined by the skinner. Borka moves up and drops iron flesh on himself, and the keg bearer follows to give him stumbling drunk.
Legion Turn 2
Deciding I'm tired of dealing with ridiculous units with ability granting UA's AND solos, I move my Rapport'd Carnivean and spray, catching one champion, Skaldi, and the hero. Boosting attack and damage rolls on the two specials allows me to put some damage on them, and my Seraph follows up by strafing at Skaldi through a small gap between the mauler and the front line of champions. Though I only get 1 extra shot, I allocate it to the hero and, boosting both attack and range rolls once again, I take them out! The Warmongers then charge in, two moving up to engage the champions (killing one) and the others once moving between my Seraph and the skinner. I almost underestimate reach, but I check and catch the skinner with one warmonger! Though I roll well enough to kill him, he passes his tough check. The striders get atop the hill next to the champions and take a few shots at them, and the Forsaken takes the fury off the seraph while the shredders walk into the gap between the forest and hill. Rhyas moves deeper into the forest, getting just enough range to put Spiny Growth on the Carnivean.
Trolls Turn 2
Shrugging off most of his wounds, my opponent decides its time to go on the offense. The champions charge in first, two going after the striders while the remaining two are engaged with the Warmongers. While only 1 strider goes down, both Warmongers are killed, opening up a charge lane to both my heavies. Borka then moves up and puts Iron Flesh on the remaining Champions, then casts Mosh Pit. The Mauler goes for the Seraph, but despite burning all his fury, leaves the beast with 1 hit point left. The Carnivean doesn't fare so well against the Earthborn however, falling to its onslaught (but not before getting several points in due to Spiny Growth). , and the Fell Caller takes swings at one of the Ogrun, but fails to kill it. The Skinner fail his ledership check against Abomination, but can't go anywhere due to being knocked down.
Legion Turn 3
Though one of my heavies is out and the other is barely standing, I've still got another ace up my sleave. I move my Forsaken up and Blight Shroud both his heavies, doing a whopping 8 + 7d6 to the Mauler and 8 + 6d6 to the Earthborn. Rhyas then steps up and puts Rapport on the Seraph before using her feat. The Warmongers and Seraph then gang up to finish off the Mauler (and the Skinner due to one not being able to get in range), and the Shredders all run Rabid and tear the Earthborn apart. Meanwhile, the three unengaged Striders move around the back of his army and kill the keg bearer - I'm going to need stumbling drunk down if I want even a chance at Borka.
Trolls Turn 3
The trade hasn't gone well for my opponent - out of beasts, he now has to conserve his fury, and his already low model count has diminished greatly. He uses the vengeance move to finish off the Seraph, then activates the Champions. The two engaged with the Striders take their swings, and manage to kill one of the Nyss, but are still engaged by the other 2. Realizing he needs to get rid of my fury generation, the remaining champions go after one of the Shredders, killing the beast. Borka then charges the remaining two Shredders, and, deciding to cast Iron Flesh first, doesn't have enough fury to kill either of them (though one is seriously injured). The Fell Caller takes a shot at one of the Warmongers, but doesn't manage to kill it. Its pretty clear its going to come down to Warlock vs. Warlock, and looks like I'll finally get to use Rhyas's famed assassination skills!
Legion Turn 4
The Shredders take a few bites out of Borka, but then Rhyas charges into the fray. She boosts all her attack rolls (she really need to to hit DEF 17), but sadly, one attack still misses and of the other two, only one criticals. Borka is left at 4 hit points, but no fury - I think I can still pull this off! The rest of my army takes a few pot shots, killing the fell caller, but at this point all that matters is no one can get into range of the Warlock melee.
Trolls Turn 4
The remaining unengaged Champions go for Rhyas, but both miss and are dispatched by Riposte. Borka cuts himself for 3, leaving him at 1, then makes 2 swings, boosting both the attack rolls. The first hits, dealing 11 points - another blow and Rhyas bites the dust! He rolls the attack...and fails with a 7! Unfortunately, there is a bit of gravel on the board, and he questions whether the die is cocked. We call over several other people, but no one is willing to make a ruling on such a tight game. We decide on the following: if he rerolls and manages to kill Rhyas, we call a draw; if he fails to kill her, I win. He rerolls (the die is a 2, so its exactly a 50/50 chance!), and manages to score with a 4, so we rule the game a draw due to questionably cocked dice.
Aftermath
Tight match! So many of the final die rolls were pivotal - had Rhyas critted both attacks instead of just one, or if she had managed to hit with all her attacks, I would've carried it. Never the less, I learned a lot - for one, Rhyas is completely unsuited for the models I have. With her low control radius, really the only infantry unit shes supporting is the Warmongers, since the Striders are too far up. And since she's primarily an infantry supporter, the beasts are getting short-changed on their benefits. Even the Shredders, who did pretty well with the extra attack due to her feat and rabid, would have done just as well with Epic Thagrosh's feat. The one combination I wanted to try with her - using the Rapport'd Carnivean to throw a heavy beast at the enemy caster on feat turn, then teleporting in and eating the knocked-down caster - didn't work against Borka since he couldn't be knocked down.
Looking back, my opponent's list was pretty sub-optimal as well. While Iron Flesh was useful, Mosh Pit was pretty much a waste since the Seraph couldn't be knocked down, and the Warmongers and Carnivean have such low defense they would've been hit anyway, not to mention they died the same turn as being knocked down. He also never got a chance to use his feat. One one hand, I do credit some of this to my tactics - I got Skaldi and the Hero out before they could do anything. Still, I'm convinced if either of us had been playing a better list, it would've been a very one-sided match up, so perhaps this was a good way to test out some strange lists!
Rhyas, Sigil of Everblight
Carnivean
Seraph
3 Shredders
Max Warmongers
Striders
Forsaken
My opponent was actually the store's press ganger, trying out a new list with his trolls:
Borka Kegslayer
Earthborn Dire Troll
Dire Troll Mauler
Max Trollkin Champions w/ Skaldi Bonehammer
Trollkin Champion Hero
Fell Caller Hero
Trollkin Skinner
Immediately I knew this would be trouble - the one synergy I have is the Carnivean throwing a beast at the warlock on feat turn, teleporting in, and chomping the caster. One problem: Borka can't be knocked down while his keg bearer is alive! Still, facing so few models, I'm feeling good about my chances. My opponent wins the roll off and decides to go second.
Legion Deployment
The terrain is an odd mirror, with forests to both our rights and hills to both our lefts, just out of the deployment zones. In the center is a large hill with a battered mausoleum, which we decided was difficult terrain and cover. I deployed my Warmongers in the middle, with my beasts. The Forsaken, and Rhyas to their right. One shredder was deployed to the left of the Warmongers; the other two to the right of my heavies.
Troll Deployment
His formation mirrored mine, with the Champions in the middle and the Dire Trolls and Borka to their right.
Legion Advance Deployment
My striders deploy up the far right edge of the board - I'm hoping to outflank the champions and get a few shots at them.
Troll Advance Deploy
Once again he mirrors me, putting the Skinner as far up as he can on the left of my army. I assume he's going to try to get around to my beasts when they move to engage.
Legion Turn 1
My Carnivean runs full out into the forest. Rhyas casts Occultation on the Seraph, then move up into the edge of the forest to put Rapport on the Carnivean (at this point I discover my opponent has no ranged attacks, but it's not that important). The Seraph runs towards the center of the board, and the Warmongers run up to get between the Skinner and the Seraph, staying at the base of the center hill. The Forsaken runs up behind the Seraph, and two of the Shredders run up while one walks up into the space between the forest and the hill. The Striders run as far as they can down the right flank, hoping to get into good position.
Trolls Turn 1
The beasts and champions all run up, 4 champions forming a shield wall in front protecting Skaldi (shieldwalling with the last champion) and the fell caller. The dire trolls end behind the ruins, and are soon joined by the skinner. Borka moves up and drops iron flesh on himself, and the keg bearer follows to give him stumbling drunk.
Legion Turn 2
Deciding I'm tired of dealing with ridiculous units with ability granting UA's AND solos, I move my Rapport'd Carnivean and spray, catching one champion, Skaldi, and the hero. Boosting attack and damage rolls on the two specials allows me to put some damage on them, and my Seraph follows up by strafing at Skaldi through a small gap between the mauler and the front line of champions. Though I only get 1 extra shot, I allocate it to the hero and, boosting both attack and range rolls once again, I take them out! The Warmongers then charge in, two moving up to engage the champions (killing one) and the others once moving between my Seraph and the skinner. I almost underestimate reach, but I check and catch the skinner with one warmonger! Though I roll well enough to kill him, he passes his tough check. The striders get atop the hill next to the champions and take a few shots at them, and the Forsaken takes the fury off the seraph while the shredders walk into the gap between the forest and hill. Rhyas moves deeper into the forest, getting just enough range to put Spiny Growth on the Carnivean.
Trolls Turn 2
Shrugging off most of his wounds, my opponent decides its time to go on the offense. The champions charge in first, two going after the striders while the remaining two are engaged with the Warmongers. While only 1 strider goes down, both Warmongers are killed, opening up a charge lane to both my heavies. Borka then moves up and puts Iron Flesh on the remaining Champions, then casts Mosh Pit. The Mauler goes for the Seraph, but despite burning all his fury, leaves the beast with 1 hit point left. The Carnivean doesn't fare so well against the Earthborn however, falling to its onslaught (but not before getting several points in due to Spiny Growth). , and the Fell Caller takes swings at one of the Ogrun, but fails to kill it. The Skinner fail his ledership check against Abomination, but can't go anywhere due to being knocked down.
Legion Turn 3
Though one of my heavies is out and the other is barely standing, I've still got another ace up my sleave. I move my Forsaken up and Blight Shroud both his heavies, doing a whopping 8 + 7d6 to the Mauler and 8 + 6d6 to the Earthborn. Rhyas then steps up and puts Rapport on the Seraph before using her feat. The Warmongers and Seraph then gang up to finish off the Mauler (and the Skinner due to one not being able to get in range), and the Shredders all run Rabid and tear the Earthborn apart. Meanwhile, the three unengaged Striders move around the back of his army and kill the keg bearer - I'm going to need stumbling drunk down if I want even a chance at Borka.
Trolls Turn 3
The trade hasn't gone well for my opponent - out of beasts, he now has to conserve his fury, and his already low model count has diminished greatly. He uses the vengeance move to finish off the Seraph, then activates the Champions. The two engaged with the Striders take their swings, and manage to kill one of the Nyss, but are still engaged by the other 2. Realizing he needs to get rid of my fury generation, the remaining champions go after one of the Shredders, killing the beast. Borka then charges the remaining two Shredders, and, deciding to cast Iron Flesh first, doesn't have enough fury to kill either of them (though one is seriously injured). The Fell Caller takes a shot at one of the Warmongers, but doesn't manage to kill it. Its pretty clear its going to come down to Warlock vs. Warlock, and looks like I'll finally get to use Rhyas's famed assassination skills!
Legion Turn 4
The Shredders take a few bites out of Borka, but then Rhyas charges into the fray. She boosts all her attack rolls (she really need to to hit DEF 17), but sadly, one attack still misses and of the other two, only one criticals. Borka is left at 4 hit points, but no fury - I think I can still pull this off! The rest of my army takes a few pot shots, killing the fell caller, but at this point all that matters is no one can get into range of the Warlock melee.
Trolls Turn 4
The remaining unengaged Champions go for Rhyas, but both miss and are dispatched by Riposte. Borka cuts himself for 3, leaving him at 1, then makes 2 swings, boosting both the attack rolls. The first hits, dealing 11 points - another blow and Rhyas bites the dust! He rolls the attack...and fails with a 7! Unfortunately, there is a bit of gravel on the board, and he questions whether the die is cocked. We call over several other people, but no one is willing to make a ruling on such a tight game. We decide on the following: if he rerolls and manages to kill Rhyas, we call a draw; if he fails to kill her, I win. He rerolls (the die is a 2, so its exactly a 50/50 chance!), and manages to score with a 4, so we rule the game a draw due to questionably cocked dice.
Aftermath
Tight match! So many of the final die rolls were pivotal - had Rhyas critted both attacks instead of just one, or if she had managed to hit with all her attacks, I would've carried it. Never the less, I learned a lot - for one, Rhyas is completely unsuited for the models I have. With her low control radius, really the only infantry unit shes supporting is the Warmongers, since the Striders are too far up. And since she's primarily an infantry supporter, the beasts are getting short-changed on their benefits. Even the Shredders, who did pretty well with the extra attack due to her feat and rabid, would have done just as well with Epic Thagrosh's feat. The one combination I wanted to try with her - using the Rapport'd Carnivean to throw a heavy beast at the enemy caster on feat turn, then teleporting in and eating the knocked-down caster - didn't work against Borka since he couldn't be knocked down.
Looking back, my opponent's list was pretty sub-optimal as well. While Iron Flesh was useful, Mosh Pit was pretty much a waste since the Seraph couldn't be knocked down, and the Warmongers and Carnivean have such low defense they would've been hit anyway, not to mention they died the same turn as being knocked down. He also never got a chance to use his feat. One one hand, I do credit some of this to my tactics - I got Skaldi and the Hero out before they could do anything. Still, I'm convinced if either of us had been playing a better list, it would've been a very one-sided match up, so perhaps this was a good way to test out some strange lists!
Sunday, December 5, 2010
Blighted Ogrun Tactica
Over at the PP Forums there's a tactics thread to help new players with the faction. With all the practice I've been getting in with my Ogrun, I figured I could write a rundown on them. You can check it out here.
Friday, December 3, 2010
Warmachine in comics
One cool thing about starting Warmachine when I did was shortly after, the guys at Penny Arcade did as well. They've done a few strips about it, and the most recent one is pretty hilarious. You should check it out (as well as the blog post corresponding to it).
Thursday, December 2, 2010
Battle Report: vs Cryx
Hey guys, another battle report, ready to go! This game was a battle box match against Cryx. The Cryx player is my friend who normally plays Cygnar. She's a big fan of Haley, so decided to give her twin sister a go. I won the roll and opted to go first.
Legion Deployment
The terrain was several buildings scattered around the table, with a large aisle in the center. I figured most of the fighting would take place there, so I put my Carnivean in the center, with 2 Shredders on each side and Lylyth right behind him.
Cryx Deployment
My opponent puts Deneghra, the Slayer, and one Deathripper in the middle, and put the other Deathripper and the Defiler a bit to the left, on the other side of a house. I imagine she was hoping to flank me with them and use their arc nodes to get at my Warlock.
Legion Turn 1
The Carnivean walks forward, and Lylyth follows close behind after casting Spiny Growth on 2 Shredders. All the Shredders then run forward. They're at the middle of the board, so should be in charge range of pretty much anything if my opponent moves up.
Cryx Turn 1
The Slayer runs straight forward, but the center Deathripper is a bit more cautious, staying back a little. As I predicted, the two bonejacks on the right move around the house, looking at my left flank. Deneghra moves up a bit, but stays far enough back that going for her is out of the question.
Legion Turn 2
With so much in range, its party time! Lylyth moves around the Carnivean to the right, lining up a shot through the Shredders. She then pops her feat and shoots at the Slayer, boosting to hit just to be sure. The arrow lands, and through it I channel Parasite. The Carnivean then walks up, carefully positioning himself to block line of sight from the flanking bonejacks to Lylyth, and uses his breath on the Slayer, boosting to hit. The damage softens it up, and two of my Shredders go rabid and walk up for the kill. The other two Shredders also go rabid and charge the Deathripper in the center, taking out half its boxes but not managing to kill it.
Cryx Turn 2
The crazy thing about battle box games is how quickly things can swing. Seeing half her points taken out, my opponent brings Deneghra up and pops her feat before taking a swing at one of the unengaged Shredders, wounding it but failing to kill. She then tries to use persuasion to get the other Shredder to finish off its ally, but with the beast fails to hit. The flanking bonejacks both get 3 focus, and the Deathripper charges in, killing the unwounded Shredder in a bloody barrage of attacks. The Defiler moves up and spews acid over the Carnivean, doing a few points of damage. The wounded Deathripper takes a swing at one of the Shredders, but with its head damaged, it fails to hit.
Legion Turn 3
I feel like I'm in great position, but I don't want to get too cocky - Deneghra's feat is active, and one wrong move and Lylyth is toast. Unfortunately, only one of the Shredders fighting the injured Deathripper frenzies, and rolls too low to do any damage with Deneghra's feat up. The other Shredder tries to make an attack, but misses, not surprising considering its abysmal MAT of 3 under the feat. The other Shredder turns around and does a bit of damage to the other Deathripper, and the Carnivean walks up to the Defiler and reduces it to scrap. Lylyth moves to the Carnivean is between her and Deneghra, then puts Spiny Growth on herself and the heavy beast.
Cryx Turn 3
The endless melee between the two Shredders and the Deathripper continues, with the Deathripper unable to hit the warbeasts now that Deneghra's feat is over. Its companion has a bit more luck and manages to destroy the Shredder engaged with Deneghra. The Cryxian witch then falls back, wanting to avoid the wrath of the Carnivean.
Legion Turn 4
Thankfully the Shredder that didn't frenzy last turn does so this turn, doing a bit more damage to the Deathripper. The Carnivean engages the other one and tears it apart, and Lylyth moves closer to the remaining Shredders, bringing them into control range and allowing the one that didn't frenzy this turn to go rabid, finishing off the last Cryxian jack.
My opponent tried running a bit with Denny, but when it became clear I was just going to run her down with rabid Shredders until the Carnivean could catch up, she forfeited.
Aftermath
Overall a pretty relaxing game. Its been a while since I've had all 4 Shredders on the board, but theres nothing like seeing a few of them take out a Parasited Heavy. Once again, Lylyth small control radius is a massive pain, as the Shredders fighting the Deathripper took way too long since I accidentally moved her too far away from them. Once I took out the Slayer though my opponent had no way to deal with the Carnivean, allowing me to scrap jack after jack pretty much for free, and leading to her defeat.
Legion Deployment
The terrain was several buildings scattered around the table, with a large aisle in the center. I figured most of the fighting would take place there, so I put my Carnivean in the center, with 2 Shredders on each side and Lylyth right behind him.
Cryx Deployment
My opponent puts Deneghra, the Slayer, and one Deathripper in the middle, and put the other Deathripper and the Defiler a bit to the left, on the other side of a house. I imagine she was hoping to flank me with them and use their arc nodes to get at my Warlock.
Legion Turn 1
The Carnivean walks forward, and Lylyth follows close behind after casting Spiny Growth on 2 Shredders. All the Shredders then run forward. They're at the middle of the board, so should be in charge range of pretty much anything if my opponent moves up.
Cryx Turn 1
The Slayer runs straight forward, but the center Deathripper is a bit more cautious, staying back a little. As I predicted, the two bonejacks on the right move around the house, looking at my left flank. Deneghra moves up a bit, but stays far enough back that going for her is out of the question.
Legion Turn 2
With so much in range, its party time! Lylyth moves around the Carnivean to the right, lining up a shot through the Shredders. She then pops her feat and shoots at the Slayer, boosting to hit just to be sure. The arrow lands, and through it I channel Parasite. The Carnivean then walks up, carefully positioning himself to block line of sight from the flanking bonejacks to Lylyth, and uses his breath on the Slayer, boosting to hit. The damage softens it up, and two of my Shredders go rabid and walk up for the kill. The other two Shredders also go rabid and charge the Deathripper in the center, taking out half its boxes but not managing to kill it.
Cryx Turn 2
The crazy thing about battle box games is how quickly things can swing. Seeing half her points taken out, my opponent brings Deneghra up and pops her feat before taking a swing at one of the unengaged Shredders, wounding it but failing to kill. She then tries to use persuasion to get the other Shredder to finish off its ally, but with the beast fails to hit. The flanking bonejacks both get 3 focus, and the Deathripper charges in, killing the unwounded Shredder in a bloody barrage of attacks. The Defiler moves up and spews acid over the Carnivean, doing a few points of damage. The wounded Deathripper takes a swing at one of the Shredders, but with its head damaged, it fails to hit.
Legion Turn 3
I feel like I'm in great position, but I don't want to get too cocky - Deneghra's feat is active, and one wrong move and Lylyth is toast. Unfortunately, only one of the Shredders fighting the injured Deathripper frenzies, and rolls too low to do any damage with Deneghra's feat up. The other Shredder tries to make an attack, but misses, not surprising considering its abysmal MAT of 3 under the feat. The other Shredder turns around and does a bit of damage to the other Deathripper, and the Carnivean walks up to the Defiler and reduces it to scrap. Lylyth moves to the Carnivean is between her and Deneghra, then puts Spiny Growth on herself and the heavy beast.
Cryx Turn 3
The endless melee between the two Shredders and the Deathripper continues, with the Deathripper unable to hit the warbeasts now that Deneghra's feat is over. Its companion has a bit more luck and manages to destroy the Shredder engaged with Deneghra. The Cryxian witch then falls back, wanting to avoid the wrath of the Carnivean.
Legion Turn 4
Thankfully the Shredder that didn't frenzy last turn does so this turn, doing a bit more damage to the Deathripper. The Carnivean engages the other one and tears it apart, and Lylyth moves closer to the remaining Shredders, bringing them into control range and allowing the one that didn't frenzy this turn to go rabid, finishing off the last Cryxian jack.
My opponent tried running a bit with Denny, but when it became clear I was just going to run her down with rabid Shredders until the Carnivean could catch up, she forfeited.
Aftermath
Overall a pretty relaxing game. Its been a while since I've had all 4 Shredders on the board, but theres nothing like seeing a few of them take out a Parasited Heavy. Once again, Lylyth small control radius is a massive pain, as the Shredders fighting the Deathripper took way too long since I accidentally moved her too far away from them. Once I took out the Slayer though my opponent had no way to deal with the Carnivean, allowing me to scrap jack after jack pretty much for free, and leading to her defeat.
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